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11 ways to open Command Prompt in Windows
The Command Prompt app has been around since December 1987, providing Windows users with a command-line interface from which to execute operating systems tasks, many of which are very useful. Due to its popularity, Microsoft has made the app easily accessible on Windows 10, in more ways than one. Here are 11 ways to open Command Prompt. You can search for any app using the Windows search bar, and the Command Prompt is no exception. You can also open Command Prompt from the Start menu.
Data Assimilation Predictive GAN (DA-PredGAN): applied to determine the spread of COVID-19
Silva, Vinicius L S, Heaney, Claire E, Li, Yaqi, Pain, Christopher C
We propose the novel use of a generative adversarial network (GAN) (i) to make predictions in time (PredGAN) and (ii) to assimilate measurements (DA-PredGAN). In the latter case, we take advantage of the natural adjoint-like properties of generative models and the ability to simulate forwards and backwards in time. GANs have received much attention recently, after achieving excellent results for their generation of realistic-looking images. We wish to explore how this property translates to new applications in computational modelling and to exploit the adjoint-like properties for efficient data assimilation. To predict the spread of COVID-19 in an idealised town, we apply these methods to a compartmental model in epidemiology that is able to model space and time variations. To do this, the GAN is set within a reduced-order model (ROM), which uses a low-dimensional space for the spatial distribution of the simulation states. Then the GAN learns the evolution of the low-dimensional states over time. The results show that the proposed methods can accurately predict the evolution of the high-fidelity numerical simulation, and can efficiently assimilate observed data and determine the corresponding model parameters.
Would You Look At That! Vision-Driven Procedural Level Design
Cook, Michael (Falmouth University)
In this paper we present a technique for procedurally generating sections of 3D level geometry using computational evolution and guided by the visibility of certain game objects or areas during play. We show that certain level design goals can be achieved in the resulting levels, such as encouraging or dissuading player sightings of certain objects or locations. We also give details of a simple study of players on the generated levels, and discuss how this might be expanded to incorporate more complex problems related to level design.